The Moon · Mars · 2087
Control the ground. Control the race.
A real-time strategy game in the spirit of the classics. Earth's corporations are fighting each other for the resources of the Moon, Mars and beyond. Whoever wins this race controls the fate of the solar system and humanity.

Gameplay
Early development. Today's art is programmer art, standing in until the real artwork is made.

Home
Your next mission, your last match, and Play.

Campaign
A campaign for each corporation, played mission by mission.

Briefing
Every mission opens with orders from the top.
The ground is the resource
Battles are fought on the Moon and Mars, across craters, crevasses and the bridges between them. Five colonists land beside your starport, and everything you build comes out of the ground around them.
Regolith
Pays for every building and wall. Scrape it and it's gone for good, so as a match goes on, the fight moves to whatever ground is left.
Ice
Water. Without it, your colonists don't live long.
Helium-3
Scarce fusion fuel, and the price of the war machines you send to take what the others have.
Three corporations are ahead
Each campaign tells the same war from one side, and each side learns what the others never do.
- UK
Campaign: The Claim
A British mining company
It surveyed the ridge at Shackleton first. Its Director is a former Army officer: gruff, dry, loyal to the board in public and scathing in private.
- US
Campaign: Forecast
An American AI company
Its operations run on Halyard, an AI that is calm, polite and precise. It never lies outright. It answers exactly what was asked.
- CN
Campaign: The Long Game
A Chinese manufacturer
Its Director is an engineer who rose from the factory floor. Patient and exact, she thinks in tolerances and decades.
How you play
Campaign
Command one of the three corporations from the Moon to Mars. No aliens, no magic technology: just companies, contracts and the people caught between them.
Skirmish
Play with other people and let one match decide who controls humanity.